Destiny system GAME DESIGN
Brian matthews
For nearly 40 years, the best TTRPG games have been worlds that feel lived in. Today, our games don't just need to feel lived in; they can be lived in. Take your weekly TTRPG to the next level where your friends become armies, your communities become nations, and your stories become lore. Become part of a game bigger than yourself and go head-to-head with other tribes as you fight for glory. The world has changed a lot in the past 40 years, your game should too. Keep reading to find out more:
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I have been working on a means of making it so that multiple gms could coordinate multiple storylines in the same setting. Think about having multiple parties play against the lieutenants of the big bad guy and then the parties come together at the end to take on the big bad as a single group.
On a larger scale, some could play foot soldiers looking to gain tactical advantages while others play the elite force that deals the final blow.
Or it could just be a backdrop of things going on in the background like wars or economies to make the players feel a little extra lived in.
Like a West Marches-style campaign but more detailed and on a greater scale.
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It will be based on a variation of the 5th edition D&D rules with many new mechanics. I am looking for experienced GMs and players who can help finalize the effort.
SECTIONS
01
CHARACTER DESIGN

BY Brian Matthews
Learn the lore of the universe in which A5E will take place. It is specially designed for the system and will introduce future adventurers to the lore of the setting.
02
WORLD-BUILDING

BY Brian Matthews
Learn the mechanics either to inspire your own game or to get yourself ready to explore a new level of RPG with the resident game masters.
03
GAME MECHANICS

Once the site is fully operational we will be implementing a news system to make it easier to follow the adventures that will be taking place in tandem with each other.